The Parable Of The Gnome's Name by LateBlt If you were a big player of adventure games in the 1980s, or if you've ever been a fan of older adventure games, you probably know (or knew at one time) that in King's Quest 1, there was a gnome named Ifnkovhgroghprm who would invite you to guess his name. This may be one of the most semi-infamous puzzles in the history of computer adventures. The only clue to the puzzle is a cryptic note you may have picked up in the witch's house, reading simply "Sometimes it is wise to think backwards." There was no indication that it was a reference to the gnome's name or exactly how you were to think backwards, but for the people without hint books, it apparently was supposed to be enough. KQ1 was a game rife with references to fairy tales, and a gnome who asks you to guess his name is a pretty obvious reference to Rumplestiltskin. But if you guessed that "Rumplestiltskin" was his name, he'd say that your guess was "very close", but volunteer no other helpful information. If you're like 99% of the gamers who faced this puzzle, you probably at one time or another guessed the gnome's name as Nikstlitselpmur, which obviously is "Rumplestiltskin" spelled backwards. But even though it would probably take some thought and time to connect the note with the gnome and try to spell his name backwards, that *still* wasn't enough for the first version of KQ1. Instead, you had to go to the trouble of using an "inverse alphabet" (a backwards alphabet) to figure it out. Under this kind of coding, every A becomes a Z, every B becomes a Y, etc. Using the following chart might make it easier to figure out: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Z Y X W V U T S R Q P O N M L K J I H G F E D C B A If you encode "Rumplestiltskin" using a backwards alphabet, you can see that it becomes "Ifnkovhgroghprm". That is the gnome's name. Screwy puzzle, eh? But unless you're a truly *dedicated* fan of King's Quest, you probably didn't play the "updated" version, the one which used SCI. Sierra updated several of their early adventure games with versions that had much better graphics and sound, but otherwise similar plots and puzzles. Although the two versions of KQ1 are almost the same as far as gameplay, one major difference is the gnome's name: The new version no longer uses the inverse alphabet. Instead, you just do a direct reversal of the name, so it becomes "Nikstlitselpmur". The puzzle of the gnome's name deserves to go down in history as one of the most clever (and devious) puzzles in a major-label adventure game. But now you know the whole story behind it. :) The only two other important differences between the two versions of KQ1 are: 1. The condor would appear outside the cave at any time in the old version, but in the new version s/he (it?) will show up only after you have already gotten the chest and mirror. 2. The pebbles are picked up from different places.