The Laming Of Computer Technology (End user's perspective) Written in September of 2002 Some time ago, I wrote a fairly pessimistic rant entitled "The Laming Of Computer Technology". It was all about how the computer industry has taken a turn for the worse. However, it was an essay written from the technical user's side of things. I have increasingly come to feel that computers are not the same as they used to be for the end user either. So in case you just can't get enough of me whining, I decided to write another writing about this particular subject. The end user has different wants and needs from their computer than the tech-head, and usually also less as well, so this article will be consequentially shorter. The obvious first place to look is the lack of innovation in the market. I think that this is something which has not escaped anyone's notice. Does anyone remember the time when computers were still new and exciting, and thousands of creative minds were thinking up all kinds of possibilities for them? Those were the days when many software programs for all kinds of purposes were constantly coming out; There were speciality programs for various special-interest groups and hobbyists, games were creative instead of being tired old first-person shooter or role-playing game clones, and even office productivity applications were somehow exciting, because people were thinking up new features to add to them, devising new things you could do with a word processor or a spreadsheet. Today, the computer market has bottomed out. We have our nicely-packaged office applications suites which do all the things that most offices will ever need in terms of paperwork, and one or two specific names dominate that market, with little room for new contenders. Hobbyists and small-time programmers don't get much publicity, because they've been pushed out of the limelight by the big corporations. In the old days, a single person could write a software program and have a reasonable chance of it becoming famous; No longer. It only happens in rare, isolated cases now. Even games are boring. They're all the same: Shoot, shoot, shoot, kill, kill, kill. Ask any gamer. This is not necessarily anyone's fault; To a large extent, it has been the simple result of the rapid development that took place during the early days of the microcomputer revolution. The technology was built up so fast that it has now been established to the limit of necessity. Just about anything that people need from computers has been built, which is why there's not much place to make anything new. In a sense this is actually a good thing, because it means that the market has become relatively mature and is a stable, solid thing, able to supply people with their basic computing needs. But for every sunny day, there is a cloudy lining. There is no longer a need for new computer technology. Not among the users, anyway. (Scientists, hackers, and the like still need more, but that's not what this is about.) A 5-year old computer running a basic set of applications could do everything that a "normal" person needs to do with their computer. The typical human's needs have already been satisfied long ago, and that leaves the industry with nowhere to go. When the computer industry first started, it was exciting partially because demand far exceeded the supply. When the tiny pioneering company of MITS began manufacturing the Altiar, the first widely-distributed personal computer, they were swamped with orders. The response to their little computer, which has no screen or keyboard and was little more than a box with some switches on it, was so immense that they could not even begin to fill all the orders they received. People ended up actually flying to MITS' headquarters in New Mexico and camping in their parking lot, daily checking to see how the company was doing and waiting for when their own Altairs would finally be ready. I'm not saying it should be like that, of course, but today we have the opposite problem. The computer industry has drawn in so many people, who have thrown so much time, money, and effort into it, that the supply for tech has overshot the demand by quite a large margin. Computers are bought for less than a thousand bucks; You'd have a hard time finding a desktop system which costs more than $2,000 these days, and if you did find one, it would be a waste of money, because it would have more power than you'd ever use. It would be like buying a Ferrari to drive to the grocery store with. (Again, keep in mind I'm talking about the end-users here.) This means that the industry has been weakened because there's not much profit left in it anymore. There used to be a lot of competition; Now most of that has died out, and the industry has been left to a few big-name companies. Even these are struggling in the wake of the high-tech collapse, because there's so little profit to be had in the industry that it's hard to even stay in business. Yes, all of this means that it's very easy for a typical person to get a reasonably powerful computer, but it also means that the computer industry has become sleazy, sort of like selling used cars. What's even more scary is if you imagine this trend continuing, in which case it could easily become worse. Computers are STILL becoming more powerful, and as they continue to do so, older technology continues to become cheaper. 20 years ago, you could buy a fully-loaded PC XT with all the trimmings for about $10,000. Today such a machine would not be bought by anyone; It is very nearly worthless. (I have seen them priced at $20, and I believe this is probably overcharging.) The computers which we use today will someday be that cheap as well. And as we have already observed, the need for advancements in computer technology has dropped off; People don't need any more power from their systems. The direction this is taking starts to become painfully obvious when you view it in this light. Perhaps in 20 years from now, a typical computer will be an almost casual purchase, like buying a screwdriver or a roll of tape. Yes, it's still great for the consumer, but it's hard to imagine any company thriving in that kind of environment. It seems ominous somehow. One of the things that has always struck me about "cyberpunk" science fiction (sci-fi which is focused on the future of society in a computerized world, rather than on space travel and visiting distant planets) is how it blends the old with the new. The fringe elements of society (drug addicts, drug sellers, prostitutes, pimps, and anyone else who doesn't live a fulfilling, meaningful life) are mixed with bits of high-tech like artificial body parts and ultra-powerful microcomputers. How do such poor people get such fancy technology? Because it's cheap; Computers and other electronics are given away or thrown away because they're so plentiful that they're not needed. Just toss 'em into the dumpster like that old rocking chair you don't use anymore. In the future, computers may be cheaper than food. People who can't afford to eat or live in a house will be checking their e-mail and surfing the web from their cardboard box. That's a good thing for those people. And yet it all seems depressing somehow. Maybe it's because it means that there's no money anywhere anymore. There's no way for people to make a living off it anymore. The industry is desperate. Like the music industry, which is filled with thousands of artists which will never be heard of by most of the population, the computer industry longs for the next big hit, something to market, something, anything. There is despair: We're not finding anything. It's all been done before. There is boredom and indifference: Nothing seems to matter anymore. Ugh.